Radio listening figures remain exceptionally high while other media are falling and failing left, right and centre. But the story isn't entirely rosy - younger people are moving away from the medium. Why is that, and how do radio companies innovate to meet the Facebook generation?
moreNew research from Screen Digest has found that the market value for virtual online worlds outside Asia hit $1bn for the first time in 2006.
moreInternet research provider Nielsen/NetRatings revealed on 14th August 2006 the huge appetite that British kids and teenagers have for playing online games, with massively multiplayer online role playing games (MMORPGs) scoring particularly high...
moreCybersalon?s Artful Gaming will bring alternative games and the creative community behind them to the attention of the wider commercial gaming community...
more