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What Happens to Radio?

Radio listening figures remain exceptionally high while other media are falling and failing left, right and centre. But the story isn't entirely rosy - younger people are moving away from the medium. Why is that, and how do radio companies innovate to meet the Facebook generation?

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Virtual Worlds; Real Revenues

New research from Screen Digest has found that the market value for virtual online worlds outside Asia hit $1bn for the first time in 2006.

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British Youth Grow Online Games Market

Internet research provider Nielsen/NetRatings revealed on 14th August 2006 the huge appetite that British kids and teenagers have for playing online games, with massively multiplayer online role playing games (MMORPGs) scoring particularly high...

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