Behavioural Targeting - the saviour of internet publishing or the death of privacy? Our panel debates the benefits, drawbacks, options and threats created by this new path for advertisers.
moreThe first panel discussion broached the topic of 5D, the developing area of immersive design that touches on themes around sensory experience, virtual reality environments and design that is not just digital and not just virtual, but rather a hybrid of the two.
moreVirtual worlds are still perceived as unsociable and pointless to a large number of people. Despite the hype surrounding Second Life and how its residents can profit from the virtual space, the amount of money changing hands is often underestimated.
moreThe Virtual Worlds Forum offered a wealth of examples of companies doing real business and achieving very credible revenues through virtual worlds. This report covers some of the basics based on presentations from Forrester’s Paul Jackson and Jessica Mulligan of Cyber Sports and Sunflowers GmbH.
moreActually making money from a virtual world offers a number of possibilities, with most businesses opting for one of five business models. A second report from the Virtual Worlds Forum.
moreAccording to new research compiled by eMarketer, virtual worlds are becoming more and more popular with young people.
moreTechnical developments in massive multiplayer virtual worlds are advancing dramatically. Second Life, created and inhabited by users, prototypes the role MMVWs can play in education processes...
moreAn important future role for the mobile phone is as a bridge between the physical and the digital world. One function of this will be the ability to leave a virtual message or tag attached to a place or object, explains Russell Buckley...
moreBack for the second year, Virtual Worlds Forum Europe 2008 is produced by the Virtual Economic Forum, Europe’s leading virtual worlds media company. Three days of congress, expo and workshops covering entertainment, enterprise, community, education, marketing, regulation, and finance… plus lots more.
moreThe Visual Web Convention is the only Convention in the UK that is focused on delivering a ‘ready-to-go’ strategy roadmap for monetizing Web 2.0 for organisations using the Web for visual interactive media; including games (MMO & casual), entertainment, broadcasting & media, brands, serious games, learning, virtual worlds, policy & awareness. The Visual Web Convention comprises 4+ events under 1 roof over 2 days.
moreThis Workshop covers the practical implications of the E-Commerce Directive, the Data Protection Directive; the Privacy and Electronic Communications Directive, the E-Signatures Directive and the implementing UK legislation.
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