Mobile games are tipped to be massive in 2003. Add the tentative arrival of 3G to the recent proliferation of Java-enabled handsets and colour screens and we could see gaming on mobile devices taking off in a big way. The gaming industry is bracing itself for massive expansion, and analysts are predicting that the global market for these services could reach $17.5bn by 2006, with 850 million customers worldwide by 2003.
This evening seminar examines the market for games delivered to phones, PDAs and other devices, and considers the impact of Java phones and 3G on the next generation of mobile games.
The event will include detailed case studies in which games producers explore the creative, technical and commercial challenges of developing successful products.
These presentations will be followed by a panel debate where commissioners, publishers, platform owners and independent developers debate the key opportunities and challenges for UK games developers in an expanding world marketplace.
The event will be followed by drinks and networking.
Speakers
Paul Maglione, Senior Vice President of Marketing,
Digital Bridges
Paul Maglione, Senior Vice President of Marketing at Digital
Bridges, is in charge of accelerating the company’s penetration
into the global market. An international media executive with
over 20 years experience, Paul previously held positions with
CNN Interactive Europe, NBC Europe and Turner Broadcasting, and
has a BA from Brown University and a Sloan MBA from London
Business School. Digital Bridges is a world leader in mobile
entertainment providing the distribution channels, content,
brands and technology to bring mobile entertainment to a global
mass-market audience. The company’s proprietary interactive
content server platform (UNITY) generates, delivers and monitors
usage of multi-device, multi-user and multi-language interactive
entertainment content and community services. Digital
Bridges' publishing (dbi) arm works with the industry’s most
innovative game developers to create exceptional mobile
entertainment solutions, and also publishes mobile entertainment
applications based on globally recognised licenses from many of
the major media and entertainment brands including Star Trek,
Thunderbirds, Cartoon Network, The Weakest Link, Space Invaders
and EA Sports Tiger Woods PGA Tour Golf.
Tim Harrison, Head of Mobile Games, Vodafone Global
Content Services
Tim Harrison is Head of Mobile Games at Vodafone Global Content
Services and leads the development of the group’s mobile gaming
strategy and commercial operations. Tim devised and developed
the games offering for Vodafone’s groundbreaking Live! service
launched last autumn and continues to oversee all areas of the
proposition. The Vodafone Live! Games Arcade is now active in
more than ten countries, and has been acclaimed for its ease of
use and unparalleled depth and quality of content, with over 50
colour titles. Before joining Vodafone, Tim worked as a
musician, a journalist for titles including Esquire and The
Express and a consultant to a number of dot.com start-ups. His
enthusiasm for the games industry was sparked at the age of 11,
when he won £10 for writing a competition-winning BASIC game in
Spectrum User magazine.
John Abbott, MD, Hailstorm
John Abbott will present a case study of Hailstorm's
successful game Trapped!, which evolved from a WAP product into
a full arcade game. Hailstorm is an independent mobile games
studio, based in Banbury, which has developed games for
platforms including J2ME, WAP, HDML, SMS and European iMode. The
company has achieved commercial success, most notably in North
America, and works with Mobile Scope AG, Cash-U and TTPcom in
Europe. Co-founder John Abbott has over six years experience
developing video games, from large console projects to small
java games. John has a BSc Hons in Creative and Scientific
Visualisation from the University of Teesside.
Balbir Blugan, Head of Business Development,
Kuju
As Business Development Manager at Kuju Entertainment, Balbir
Blugan's role has been to establish relationships with the
key players in the mobile games industry and position Kuju
Entertainment as a major operator in the sector. Before joining
Kuju Entertainment, Balbir was International Marketing Manager
at NxN Software - a games middleware developer. Balbir holds a
BA Hons in Theology from St.Annes College, University of Oxford.
Balbir will be discussing Kuju's conversion of TV's The
Weakest Link to mobile platforms, and looking at the issues that
arise when the worlds of games, telecoms and TV collide:
IP/brand concerns, revenue models, production processes and
formats.
John Chasey, Managing Director, iomo Ltd
(seminar chair)
John Chasey is a founding Director of TIGA (www.tiga.org.uk), the Independent Game
Developers' Association, and is the board representative on
its Mobile SIG, TIGA mobile. iomo ltd are award winning UK
developers of entertainment content for mobile devices. Recent
titles include BAFTA-nominated Scooby Doo, Tiger Woods PGA Tour,
Stuntman, Monopoly, Thief: Constantine's Sword, Wentworth
Golf and Thunderbirds, for customers including Nokia, Eidos,
iFone, Vodafone, Aspiro, Digital Bridges, In-fusio and Empire.
Technologies covered include SMS, MMS, WAP, J2ME and Symbian.
John has a BSc Hons Computer Science from the University of Kent
at Canterbury and recently completed the first year of a MBA
with the Open University.
Produced by Stephen Jeffery-Poulter, and presented in association with:
and
This event is supported by Business Link for London (www.bl4london.com )
StumbleUpon


Comments
You must be logged in to comment.