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moreBrendan Dawes, creative director of MacneticNorth, talked about the ways in which his early experience of technology has affected his approach to interactive media and of the seismic shift that has taken place in recent years in how people use technology. more
Simon Waterfall, creative director at Poke and former digital chair of D&AD, began the day with a series of questions and observations about the aspects of online media he found frightening and disturbing. more
With the BBC launching its own Top Gear YouTube channel, Tim Hoang looks at the reasons for this move into video-sharing sites. more
Chip giant Intel and media outfit Yahoo! have come together to create the ‘Widget Channel’, a television application framework primed for TV and other consumer electronics devices. more
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Many thanks to George Grylls for taking videos of the iDesign conference on September 18. The first 23 of these have now been uploaded to YouTube.
There are several hours of video here, so we have indexed them here by topic so you can skip to the ones that are most relevant to your own concerns. The sound can be variable - so you may actually prefer the podcasts for some of the sections.
Simon Waterfall introduces the themes of the day.
Part 1 - Tom Campbell; continued in Part 2 here. (on the work of the LDA)
Part 3 - David Kester; continued in Part 4 here. (on the design industry)
Dr. Nick Baylis has asked us not to publish videos or podcasts of his performance.
Part 7 - Bill Thompson; continued in Part 8, with the Q&A session after this in Parts 9, 10 and 11. (technology as a positive force; debate over this)
Part 12 - Ben Achilleas (on internet marketing)
Part 13 - Toby Barnes; continued in Part 14. (the games industry)
Part 15 - Gerry Griffin (crisis in education and a possible cure)
Part 16 - Helen Keegan; continued in Part 17 (sound appears to be missing - the mobile industry)
Questions and answers from these sessions in Part 18.
Emergence - the lunchtime session - in Part 19. Continued in Parts 20 (not found), 21, 22 (innovative music and design projects)
Part 23 - Clive Grinyer (why designers need to take control back from marketers)
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