Penny Power, Founder of Ecademy, looks at Community Managers and what they can do to help their Social network survive.
moreUK consumers are spending more time on communications than ever before but paying less for the privilege, according to UK telecoms watchdog, Ofcom.
moreInternet experts have called on social network sites to do more to protect children as a survey reveals that three-quarters (72 per cent) of parents spy on their children.
moreInternet experts have called on social network sites to do more to protect children as a survey reveals that three-quarters (72 per cent) of parents spy on their children. more
According to dating software company, WhiteLabelDating.com, having a relevant web site will always encourage relevant people to dip their hands into their pockets. We speak to Steve, Pammenter, managing director about profiting from niche. more
In February this year it was reported that China had overtaken America to become the world's biggest Internet market. With 221 million Web users, it is little wonder that more companies are looking to expand their offering in the country. more
Making social networks work for businesses is the nirvana for digital specialists. Despite Shel Holtz's assertions that the b2b space is ideal for social media as it is all built on relationships, no one has really cracked this yet. Social networks still struggle to effectively monetise its huge user base, but a network specifically tailored for businesses ought to be easily sellable as long as it worked. more
A new report has revealed that brands are still unsure of how best to leverage the large communities on social networking sites such as Facebook. Tim Hoang reports. more
According to new research compiled by eMarketer, virtual worlds are becoming more and more popular with young people.
According to the company, nearly a quarter (24%) of the 34.3 million US child and teen Internet users will visit virtual worlds once a month in 2007. This is forecast to rise to 53% by 2011. The phenomenon is not just limited to the States, though, with Korea’s Cyworld well ahead of most other worlds, according to the ComScore data cited in the report:

While the sector in general is showing growth well ahead of the norm, intense competition for teens’ attention and the faddish nature of children themselves means that it’s more difficult than one might imagine to spot the best places to invest in advertising or online content. Many of the top-scoring worlds have been around for less than twelve months. Similarly, some of the bigger names in this sector, Disney’s Toontown Online and WeeWorld, would appear to be in decline according to these figures.
A further complication highlighted by the report is that the correlation between teens interacting with a brand online and in real life has not yet been established. Report author Debra Aho Williamson observes, “The bad news is that it is difficult to know what all this virtual interaction really means. What value is there in a person’s avatar drinking a Pepsi? Or wearing a shirt bought from a virtual store? What if a person’s virtual activities have no bearing on their real-world activities?”
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