An influential think-tank calling for more Web 2.0 use in school and technology experts agree, arguing that children should get used to collaborative tools before they enter the workplace.
moreThe UK Government launched its programme to help protect children from exposure to potentially harmful content on the Internet, including some forms of advertising. New Media Knowledge spoke to AOL, one of the companies involved, to see what real impact the new group would have.
moreLast week, Twitter launched its US Presidential Election microblogging site and, with social media likely to play a big part in the outcome, politicians this side of the pond should be looking closely at its impact, experts say.
moreBrendan Dawes, creative director of MacneticNorth, talked about the ways in which his early experience of technology has affected his approach to interactive media and of the seismic shift that has taken place in recent years in how people use technology. more
Simon Waterfall, creative director at Poke and former digital chair of D&AD, began the day with a series of questions and observations about the aspects of online media he found frightening and disturbing. more
The Y Design Awards (YDA), part of London Design Festival, is now open for entries. Covering nine categories, the awards recognise excellence in the UK’s digital creative industries at a designer level. more
We’re delighted to say that Tuesday’s iDesign conference went down a treat. If you wanted to know where exactly this country is up to with interactive design,and where it’s going, then we think the Dynamo team nailed it with this event. more
Our world is increasingly filled with wild and wonderful gadgets, new technologies, ground breaking digital services, but what does this really mean for the individual? more
On 7 June digital players in the music, film, TV, online publishing and games industries came together in response to the question: 'are you content?' They explored consumer, technology and business perspectives on content in the covergent era. Read the report & listen to MP3s...
In The City Interactive @ the ICA, London, June 7th 2005“niche becomes mass medium much quicker nowadays with blogs and podcasting” Paul Bennun - Somethin' ElseGary McClarnan of Sparkle Street and Vice Chair of the Music Managers Association said that artists don’t care about convergence as long their relationship with their fans can be maintained, grown and encouraged. Their primary concern was artistic growth.
“The last 25 years has seen the atomisation of the media. Now we need to create affinities” Mike Butcher - Netimperative
Mike skated past “tryvertising” and onto Consumer Generated
Content (or User Generated Content) as a business model. Three
out of ten links on a search page are now generated from blogs,
message boards and personal websites, he noted, and wondered if
blog media was the harbinger of a tools revolution.
Superdistribution is another proposed model – but early DRM has
failed and the .net Passport has a serious user-perception
problem. Who gains from DRM P2P services anyway, he asked.
People avoid it because it makes more sense to stay aloof.
How about “branded media” then? Mike noted how the last 25 years
has seen the atomisation of the media. Now we need to create
affinities. In this scenario, according to the new marketers,
the consumers own the brands, not the channel. Take Playjam.com –
every game is branded and people are playing with the brand. The
Orange
playlist on ITV is based on downloads, and you have MyCokeMusic. Current regulations on
advertising may be changed to make branded content more
ubiquitous.
Finally he touched on the subscription model. This suits
voracious music users but, Mike wondered, will people tire of
paying the subscription? Subscription services that really work
are ones that can’t be replaced with a “once only” model, for
example cable TV. But subscription and purchase can be mixed by
consumers anyway.
PAYMENT SYSTEMS – David Taylor, Simpay
There are ever more new entrants to market, David noted, like EasyMobile, OneTel, and
Tesco
Mobile. The reason that mobile commerce is back at the
centre of activity is because it’s the way such companies are
going to grow their business and now 3G services do allow you to
download at an acceptable speed.
Premium rate SMS was the content deliverer and the billing
mechanism rolled into one, then portals and operators started to
do the walled garden offering. But the garden wall is coming
down in the 3G era as customers are happier to download. Orange
reported that over 50% of their traffic is now off-portal and
people re going direct to the brand sites.
David charted the evolution of m-commerce, which started with
closed portals. This was analoagous to the early model of the
commercial internet where AOL/MSN/Compuserve decided what we
could see and buy. We’re now seeing new international and loads
of other local brands advertising and selling their services
direct-to-consumer. We’re starting to see loads of brands
finding their way to mobile eg. Levis and Anne Summers. So how
does the content provider get paid? Spontaneous purchase
dominates on mobile and payment methods that can cater to this
tendancy will be important catalysts for growth. Simpay was set
up and is owned by Amena, Orange, Proximis, Telefonica, T Mobile
and Vodaphone as a trusted payment brand. Consumers get access
to every single portal selling services not just the one their
network prefers or controls. They’re launching soon in the UK.
[Editor’s note: the subsequent withdrawal of T-Mobile has
halted Simpay’s plans – please see their website for
details]
LEGISLATURE – Alexander Ross, Wiggin &
Co
Alexander took a broad overview of copyright law and the new
media space. Common law copyright law is the most useful, he
claimed. The author owns the copyright when they create it. This
covers literary, dramatic, musical and artistic works. As grey
area example, he cited the recent Hyperion Records (June 2005) case which
turned on whether musical notation on the stave was musical or
literary work as it was written down.
Other rights include: sound recording rights (which reside with
the producer), broadcasts (with the broadcaster) and the
typographical arrangement of the published work (with the
publisher). A literary work includes tables, compilations,
computer programmes, databases (ie. anything that has been
written) – they are original. Film can mean any recording or
medium for which a moving image is made.
The Copyright, Designs & Patents Act (1988) covered the acts
of copying (including uploading), physical distribution to the
public, and renting / lending to the public. No-one has tried to
argue that the Napster subscription mode is really just rental.
To perform, show or play in public, ie to communicate the work
to the public used to mean broadcasting. Now it means any
communication that isn’t one-to-one. Broadcast is based on
linear delivery but if you’re making work available through
interactive delivery then you have to specify which platform or
medium you have the right or intention to communicate via, and
to what platforms you are delivering.
He turned to protection for technological measures: the
technological measure (TM) must be effective to have
“protection”. There is civil liability for those knowingly
circulating TMs. The copyright owner and exclusive licencees, as
well as the technology owner, can sue. So as a consumer, if you
crack DRM systems, you’re breaking the law.
Other relevant legislation includes: The Disability
Discrimination Act 1995; Fair Use; Privacy And Electronic Communications Directive
2003; Gambling Act 2005; The Enforcement Directive; Payment
Card Industry Data Security; the OFCOM broadcasting code; and
new regulations are being drafted that give more rights to
performers.
Finally Alexander addressed the Creative
Commons initiative, and their flexible approach of “some
rights reserved”. The CC options offer specified permissions
such as work that can be copied but must be attributed, work
that can be copied but from which no derivative works can be
made, commercial use only which prohibits copying, and the share
alike option. He argued that this is not going to be mainstream
but will be an interesting way of engaging consumers, citing the
remix culture phenomenon of Jay-Z’s Black Album which was
remixed with the Beatles’ White Album by Danger Mouse to become
the Grey Album. He also noted that Creative
Commons have created a code that makes all CC content
searchable.
MIND YOUR OWN BUSINESS: CONSUMER WORKSHOP
Jim Harrison - ETV Commissioner, Sky Networks
Neil McIntosh - Assistant Editor, Guardian Unlimited
Ant Cauchi - Founder, Outside Line
Howard Ricklow - Partner, Collyer-Bristow
Giuseppe Troisi (moderator) - Head of Interactive, GCap Media
(merger of Capital Radio Group & GWR)
Blogging
Leading on from the general question posed by In The City
Interactive 2005- ‘Are you content?’ – the workshop considered
that the primary focus of any business is ‘do you have
consumers?’ As millions of pounds every year are spent on
building up a brand, how does the recent wave of blogging
(direct online discussions between staff and customers of a
company) affect brands? Although such an open line of
communication from staff to the outside world could be construed
as dangerous to a company if unmoderated, it was pointed out by
Giuseppe Troisi, Head Of Interactive at GCap
Media, that any fears businesses have over this must mean
there are problems with the staff or the company that they would
rather keep under wraps. If a brand identity is not fully
established or staff are not happy with the company, then those
that choose to honestly express this in blogs may well have a
negative effect.
Neil McIntosh, assistant editor of Guardian Unlimited, explained how his company
have started their own blogs, where staff and customers have
been sharing interests or concerns, and listening to each other
readily. They are very happy with how the system works so far,
viewing it as a new and valid form of journalism. Neil took the
view that consumers are effectively experts, and when asked for
opinions, can actually provide insight that will enhance a
product, and in turn increase consumption.
Legal issues
Legal Issues arise from the blogging culture and the question
floated was: is blogging not just an easy route to a lawsuit for
defamation? Howard Ricklow from Collyer-Bristow said that these concerns are
nothing new. Since chat rooms and message boards have been in
existence, the issue of exactly how these can be covered by law
has been under scrutiny. What is new is the sudden availability
of information normally kept within a company to anyone wishing
to read it online. Editing is possible, although compared to
journalism it is fairly limited, and leaves a lot open to
abuse.
Who owns the copyright of text in a blog? If indeed there is any
copyright at all. If consumers are contributing text to a
businesses website, does this then become the responsibility of
that business as a ‘publisher’? If so, anything said illegally,
even by a member of the public, would also be the responsibility
of the company. The Internet has less regulation than any other
means of public information, it has no captive audience, people
must choose to visit certain sites and find what they are
looking for, but it is a developing broadcast medium, and will
need policing in future.
User Generated Content
User-Generated Content was then discussed. The Internet is an
interactive tool, used by consumers to add their own content.
Sites like Google make it easy to bypass brands completely, but
brands as legal entities still have the upper hand of quality
control, even on user-generated content. Howard Ricklow said
lawyers may not yet have to be too concerned with UGC, but
brands with an image and defined views may worry that UGC opens
the door for pirate companies to potentially damage their
identity. Their current way of maintaining their brand image is
to use moderators in chat rooms, on message boards and blogs, to
limit where the content topics can actually go. Here, the Creative Commons law would not apply. All
panel members agreed that UGC will indeed become a much bigger
issue, we already have a lot of UGC on our phones and
televisions, in the form of MMS texting to shows like Cosmetic Surgery Live, home video shows, and
text messages that are shown on live shows like Big Brother.
Media brands must facilitate UGC to allow the best content to
rise to the top, perhaps unearthing new talent in film making or
television concepts, and it would be positive to see more
structure put in place to allow this. A percentage of UGC will
still remain as a niche market, but there will undoubtedly be a
boom in Internet UGC, as people can get better equipment to
generate it at home, and the Internet becomes easier to publish
to.
Brands & communities
The danger for media brands is the constant splitting of the
attention span of their public, who have more and more ways to
use their time, in any niche they want. There has to be a limit
to how much a consumer can take. Giuseppe Troisi pointed out
that for a real success to be made of this boom, brands must not
focus on wrapping everything around the content, but around the
experience consumers have based on that content. Peers are
sending each other an Internet video, or an MMS message that
they respond to on some level, and then want to share the
experience.
In terms of consumers and revenue generation it was asked, is
UGC a self-liquidating system? Jim Harrison, ETV Commissioner
for Sky
Networks said that premium content cannot pay for itself
yet, but massive incomes can be made in short time periods
through text and brand spin-offs from UGC-related shows. The
public are comfortable spending money through their mobile
phones, and willing to use them to contribute and pay towards
these shows without too much persuasion. It can be used as a way
to find out exactly which methods of advertising work for
brands, as a text response with a certain code can be counted,
the text response becomes like the red button from the TV remote
control. Texts are viewed as safe and foolproof, not subject to
spamming, hacking or any money fraud the way that the Internet
is. Record companies were caught off guard by Napster (mark
one), so big media brands like Sky must negotiate rights
questions with other content providers to ensure they keep the
ability to make money from their content.
MIND YOUR OWN BUSINESS: TECHNOLOGY WORKSHOP
Panel - Richard Bron - CEO, Blueprint
Lincoln Wallen – Electronic Arts
Algy Williams - MD, Babel Media
Steven Hass - Managing Partner, weapon7
Alex Chapman - Partner, Briffa
Steve Mayall – Mobile & Wireless Analyst, Music Ally
NTK's Dave Green (moderator)
Dave Green of NTK asked the panel for a quick round-up of
what they do and how their industry has been impacted
by convergence. Steven Hass of Weapon 7 mentioned that the broadcast versus
interactive model of content delivery looked at earlier in the
day was interesting, and he stressed how, for weapon7, the
technology empowers that content. Algy Williams of Babel Media
said the issue for games producers was twofold – the
proliferation of platforms and territories and the complicated
production processes that accompany that. Richard Bron of Blueprint
explained how they work with music retailers and others,
advising them on how to protect their brands, eg. a band or
artist’s right to control and use their image. Alex Chapman of
IP legal experts Briffa commented that convergence is often
about leveraging IP into new areas, while Steve Mayall of Music Ally
outlined how they have written a lot of mobile music
reports.
Red button versus ipTV
Steven Hass was adamant that red button has a future through
digital TV broadcasts via cable, Freeview and digital satellite.
All this information will continue to transmit at a high quality
level for the forseeable future level, he said. When new
innovations like Xbox, Media Centre and PSP 3 become more
ubiquitous, he continued, then the power will shift from the
broadcasters to the consumers.
Richard Bron said that people don’t yet understand what ipTV is
– which is the end of scheduled programming as we know it. The
delivery mechanism needs to be separated from the consumer
experience. ipTV changes everything – TV, film and music. With
the unlimited potential for people making and distributing their
own TV programmes, perhaps we will be faced with too much
content in the future. Blueprint are looking at a deal with a
global company that will cost less then 1cent (USD) on a 20
cents transaction.
Producers & visibility in the digital space
The panel then considered the impact of convergence on brands
and creators who can’t afford to market themselves or get
visibility. Richard Bron noted that the main way we find out
what’s on or what’s new is through friends. MSN Spaces in
the US now has 300,000 artists who have posted their work in
this environment. Vodaphone currently see Microsoft as a
competitor, but all this will be undermined by the spread and
upscaling of Wifi.
Algy Williams said that in terms of generating revenue, the
great majority of films are blockbusters and sequels, and he
argued that the importance of brands is increasing. Steven Hass
said that technology enables us to see that there is a lot of
crap, but good stuff still bubbles to the surface. From the
audience Tom
Coates pointed out that there is a lot of stuff between the
"crap" and the "corporate wonders" and that
this is also the most interesting area. There’s a
democratisation of creativity happening and a growing market for
free stuff and this signifies a culture shift, he said.
The 90/10 model was explained – 90% of mobile business is
currently on-portal and 10% off-portal. Alex Chapman asserted
that those who have control over the deliverables and the brands
will control what content people have. There will be 900
channels but channels with legitimacy will be the ones with
advertising and brand-support.
Future trends
In terms of key future trends in technology, Algy Williams
stated that handheld is going to be the channel of the future –
it will leapfrog the PC. Richard Bron said the iPod will be
finished in a few years and mobiles will rule. Brands will have
to go back to selling things without music to support the
message, and the creators of the music will be its owners as
well. Alex Chapman flagged up the dichotomy or dilemma of trying
to get your content out there and then, once it’s out there,
controlling it and how to promote it. Steve from Music Ally said
that in the age of multiple tools, formats, platforms and
devices, marketing will rule.
MIND YOUR OWN BUSINESS: BUSINESS WORKSHOP
Scott Cohen - Founder & VP International, The Orchard
Ian Baverstock - Business Development Director, Kuju
Saul Klein - CEO & Founder, Video Island
Jeremy Silver - CEO, Sibelius
Alexandra White - Director of AOP & Head of PPAi
Jemima Gibbons (moderator) - Interactive KnowHow
Jemima asked the panel what were the key factors in creating a
successful content business. Saul Klein outlined Video
Island’s business model. The business is an online DVD
rental business. They have five brands on the platform, running
white label and partnerships as well as their own brand Screen
Select. They offer 32,000 DVD’s for rental, far more than
any traditional high street retailer could ever hope to stock.
They currently have over 100, 000 subscribers, renting 45-50,000
DVD’s a day, the equivalent of 130 traditional rental
stores.
Music, games & publishing
Scott Cohen’s business The Orchard is a music digital distributor,
which started as a distributor of physical product. Ian
Baverstock of games developers Kuju sees their business as very different.
They are still very much reliant on physical retail sales
compared to other content industries, even though they are a
naturally interactive industry. However, the industry is
starting to move more online, with the ability to lever
additional revenues from an online experience.
Jeremy Silver from Sibelius, who provide music notation
software, felt that content is all going to go digital and that
we are seeing a physical shift in behaviours from consumers.
Alexandra White of the AOP claimed that the biggest shift for UK
publishers was the dramatic increase in new content sources;
from the portals such as AOL or Yahoo, to access to overseas
titles previously not available in the UK, to user generated
content such as blogs and the growth of syndication via RSS. She
felt that publishers need to be more adaptable and not to worry
about cannibalising or amortising content.
Creative Commons, DRM & copyright
Alexander Ross of Wiggin & Co. felt the biggest legal
issues of late had been the tightening up of contracts that had
previously been too woolly, but now involved DRM and legal
protection of copyrights. He claimed that the Creative
Commons was working in the US, however he felt most labels
did not see it as a solution to protect copyrights. Scott Cohen
took up the issue of the Creative Commons, claiming that it
could be used to stop people gaining access to content that
previously was available without restrictions but that not all
creatives would want to use this license to distribute their
work.
Distintermediation & direct-to-consumer
The discussion then turned to the role of disintermediation
(i.e. the cutting out of the middle man) on the content
industry, which was hailed as one of the major effects of the
new digital age, turning the architecture of traditional
business practice upside down. Ian Baverstock pointed out that
in the games world the publishers still ruled the roost in terms
of consoles, but that mobile gaming could maybe loosen the
publishers control on the games developers.
Scott Cohen felt that not only would disintermediation not
happen, but that we need more intermediaries to help consumers
find the content they want. This will also offer up an increase
in the marketing opportunities via these digital channels to
push more relevant things to consumers. However, Saul Klein
pointed out that in terms of broadband digital distribution for
Film and TV there would be a considerable lag behind other
content formats in terms of how quickly we would move towards
ipTV and film on demand, with broadband speeds needing to
increase dramatically for it to become a reality for the mass
market.
In The City founder Tony Wilson & Steve Redmond of the
BPI in conversation
Tony interrogated Steve about the BPI's policy of taking
file-sharers to court. Their conversation also ranged over
Tony's reflections on his management of Joy Divison and New
Order, and the veracity of events at Factory Records as
portrayed in the film '24 Hour Party People'. Audience
questions and comments focused on the BPI's policies, the
music industry's approach to the digital era and the rise of
peer-to-peer culture.
Netimperative editor Mike Butcher podcasted the interview
and audience Q&A session. It is available to listen to in
MP3 format from the Netimperative site
----------------
MP3 audio of In The City Interactive!
Visit this wiki page on Perfect
Path to listen to MP3s of the event (with thanks to Lloyd
Davis, who podcasted the event)
See the original EVENT
PAGE
Visit the In The
City Interactive (London) conference website to
get:
• Full details of the programme
• Speaker profiles
Thanks also to:
New Media
Age, Codeworks Connect, MusicTank,
Digital Content
Forum, NTK's Dave Green and Jemima Gibbons of InteractiveKnowHow
NMK mobile music day @ In The City, Manchester, 1 October
2005
NMK will be co-hosting the mobile day (Saturday 1st October) of
In The City in
Manchester, supported this year by BBC Radio 1 centred on the Midland Crowne
Plaza Hotel (with live music events all around Manchester), 30
September-3 October 2005.
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