Brands In The New Consumer Era
The way software mediates between us and the information we use has paved the way for a new consumer mindset. Luckily, notes Michael Nutley, interactive media is also the principal delivery platform for the added value customers are expecting...
The way software increasingly mediates between us and the
information we use in our lives has paved the way for a new
consumer mindset. Luckily, interactive media is also the
principal delivery platform for the added value customers are
expecting...
By Michael Nutley
One of the most important aspects of interactive media is the
way software increasingly mediates between us and the
information we use in our lives. If you doubt that, just think
back to the days before search engines, when research took
actual physical effort and it was important how good your memory
was. When it meant something for Albert Einstein to say he never
bothered to remember anything if he knew where it was written
down.
These days that's what Google's for; to remember for us
where what we want is written down. And it's not just
Google. PVRs do it too, recording programmes for us on the basis
of what we've recorded before. Amazon does it with its
recommendations. And online media owners are starting to use
behavioural targeting to do it.
In other words we're seeing yet another promise from the
early days of the Internet starting to come true. I remember,
back in the mid-1990s, reading articles about intelligent agents
that would do our shopping for us. We would input the
specifications of our desired purchase, and how much we wanted
to pay, and the software would go off to find someone willing to
sell such a product to us at such a price. One of the
conclusions drawn at that time was that this would mean the end
for branding. When every shopping decision is based purely on
price, the argument ran, what value is the soft, fuzzy stuff
involved in branding?
Brand promiscuity
Between then and now, of course, anyone suggesting that the
Internet was rendering brands irrelevant would have been
ridiculed, because the sudden explosion of commercial web sites
meant trust in a brand was a crucial way of navigating the new
landscape. This led to the Internet advertising boom around the
turn of the century, as hundreds of Internet start-ups poured
their recently acquired VC funding into ad campaigns intended to
build their brands.
Nonetheless, our relationship with brands is changing. Recent
research has found that the bulk of online searches aren't
brand-driven, but are conducted using generic search terms. Last
November, Wired magazine reported the results of a tracking
survey by NPD Group in the US which found that nearly half the
people who described themselves as highly loyal to a brand were
no longer loyal a year later. The argument being advanced is
that brands mattered when quality was variable and information
was hard to find. But in an age when many companies'
products are built in the same factory and simply badged
differently, and when product information both from
professionals such as Which? and amateurs in chat rooms, Web
sites and message boards is easy to find, brands are losing
their potency. Instead, rather than brands giving their lustre
to products, it's products that are boosting the value of
brands.
Dawn of the "experience economy"
And this ties in with another trend, one highlighted at the
Institute of Direct Marketing's annual lecture earlier this
month. Discussing what the consumers of the future might be
like, the neuroscientist Baroness Susan Greenfield predicted a
future in which brands would derive value from providing
customers with opportunities to be creative, from experiences
rather than static properties.
We're already seeing a propensity among affluent consumers
to prioritise experiences over possessions. We're also
seeing an increasing number of FMCG companies attempting to
increase customer loyalty to their products by wrapping them in
value-adding services; nappy brands such as Pampers and Huggies
are the most famous examples here. And these services are only
enabled by interactive media.
In other words, we're once again seeing the creative
destruction of the Internet at work. Interactive media have
created the conditions for a new type of consumer, but at the
same time provided the tools for companies to respond to their
demands.
About the Author:
Michael Nutley is the editor of
New Media
Age.
Further Reading (NMK recommends):
The Substance Of Style - Virginia Postrel interviewed in
Boxes and Arrows (Sept 2003)
www.boxesandarrows.com/archives/talking_with_virginia_postrel.php
Art and Retail (NMK, February 2004)
By Andy Cameron of Benetton's Fabrica research centre
www.nmk.co.uk/article/2004/02/11/art-and-retail
Generation C (Trendwatching, January 2005)
www.trendwatching.com/trends/GENERATION_C.htm
Communities Dominate Brands (Futuretext, March
2005)
By
Tomi
Ahonen and
Alan Moore
www.communities.futuretext.com/
Comments
NMK said:
early articulations of these trends and ideas <p>'4D Design Futures: Some Concepts and <br/>Complexities' <br/>By Alec Robertson, School of Design and Manufacture, De Montfort University (1995)<br> <br/>http://www.dmu.ac.uk/4dd/guest-ar.html <br/> <br/>The Experience Economy: Work is Theatre & Every Business A Stage <br/>By B. Joseph Pine II, James H. Gilmore (Boston: Harvard Business School Press, 1999) <br/>http://www.meansbusiness.com/Sales-and-Marketing-Books/The-Experience-Economy.htm <br/> <br/>4D Design: Applied Performance in the Experience Economy? (Body, Space & Technology Journal, 2000) <br/>By Alec Robertson and James Woudhuysen<br> <br/> http://www.brunel.ac.uk/bst/1no1/ALECrobertson.htm <br/> <br/></p>
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