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Cyberspace Is Not A Space

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By: NMK Created on: May 14th, 2003
Bookmark this article with: Delicious Digg StumbleUpon

Rachel Collison explains why she thinks physical dimensions are just not suited for the net.

(Or, Why I am Against 3D Navigation)

By Rachel Collinson, manager of rechord (www.rechord.co.uk)

Think back to the moment when you first heard all the fuss about the net. For your humble author the first memory is of seeing the film Jumping Jack Flash - and it's not so much memorable for the image of Whoopi Goldberg brandishing a mansize toothbrush against an unknown intruder, (which has its merits) but for the fact that the plot effectively hinged on her character instant messaging a spy trapped in Russia.

Perhaps you recall soundbites like "This is the beginning of end for the postal system/business air travel/commuting..." and other such ridiculous hype. It seemed almost reasonable, yet now we laugh cynically at such innocence.

However, there was a seed of truth in those statements, which is probably why so many of us swallowed them at the time. The kernel of it was that the internet collapses space. Its magical combination of electricity, protocols and hardware, strung out across the globe, really do make Moscow seem as close to us as the PC in the next room.

So, what did the great design minds do with this remarkable inversion of geography? They said "Let's make a virtual gallery you can wander round" or "Let's make a virtual nightclub." Suddenly with such clumsy reproductions of the real world online, we had all its disadvantages (having to travel from one place to another in real time) with none of the advantages (the texture of a painting, the feel of a pint glass, and other luxuries which I shall let you imagine in your own time.)

For some reason this desire to imitate travel still persists. Almost every fledgling webdesigner at some point suggests a navigation system based on rooms or spaces. (Go into the conference room and you can see the press releases. Go into the telephone booth and you get contact information.) Forget it! Physical dimensions are not what networked IT does well, and it's certainly not an advantage (unless you are playing Tomb Raider, in which case you may be glad there's a metre of virtual stone between you and some rabid wolf.) What if you wanted to compare differing sets of information, or change the order and grouping of images in our virtual gallery? On the web this becomes immediately possible, but it renders the metaphor superfluous at best; counter-intuitive at worst.

Information and 3d space can rarely, if ever, be combined to good effect. Many extremely talented designers have tried to solve complex navigation and data representation problems, such as menus with many layers and interlinking options, by creating a kind of space which you can circumnavigate or zoom in and out of the text. But if you can find me a casual web user that understands what on earth is going on with these things, I promise to eat that very man-size toothbrush.

Not so long ago, Apple announced that in their development of the next version of Mac OS, they were exploring a new desktop metaphor which was not based on two dimensions but three. Everybody danced around excitedly on reading the press release. But what happened? We ended up with beveled icons and little folders that look like they're standing up on the desktop. Cute, but not exactly a quantum leap.

I could be wrong about this. But one thing's for sure, you'd have to spend a lot more money than Apple did to prove it.

Profile

Rachel Collinson manages a network of creatives and technologists under the name of rechord (www.rechord.co.uk) and has produced work for the likes of Greenpeace and the Hypermedia Research Centre. There is a regular newsletter, re{verb, stuffed with tips for creative and satisfying online life. All of which is completely free, every month, as long as you don't mind shameless plugs for rechord in the middle. To receive it, send an email to subscribe@rechord.com with the email address you want to be added to the list.

Comments

Tom said:

yes, I agree <p>Very interesting. I agree: I have never come across an easily-navigitable 3-D graphical interface that was more effective than a flat, 2-D interface. Maybe designers haven't got there yet, or maybe, given the nature of human cognition, this is always going to be the case.<br/></p>

mikeb said:

Spatial reasoning and UIs <p>The main point of mimicking space in user interfaces is to engage people's spatial reasoning -- just like any UI metaphor, you're invoking something familiar to make it easier for people to understand (as Jef Raskin explains, &quot;intuitive&quot; really means &quot;familiar&quot;). <br/> <br/>It looks like you're really arguing against spatial metaphors when they are not related to the underlying information in a useful way -- say, thematically (phone booth for 'contact us'), or just naively (recreating real spaces). <br/> <br/>Have a look at http://citeseer.ist.psu.edu/408618.html, for an example of a spatial metaphor for www and similarly complex data. More abstractly, zooming user interfaces (search for Jazz, Piccolo, Pad++) use a very pure notion of 2D space to organise information effectively. <br/> <br/>By the way, this isn't suddenly different between 2 dimensions and 3 dimensions; however, there is evidence that people are better at reasoning about 2D space (stated here without backup -- go look on citeseer =)<br/></p>

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